![]() If you get stuck on a puzzle, the solver provided in the Solver folder might be able to help you. This is because the seed and difficulty were stored in your save file when you randomized initially, so they will be automatically restored and used. You don't have to enter the seed or difficulty again. Click "Randomize" and wait for the process to complete.Load the save you were previously playing on, if it is not already loaded.To resume where you left off after closing and relaunching the game: Enjoy your randomly created puzzles! Puzzles will revert to normal after closing the game.Choose difficulty and seed (leave seed blank for random).Launch WitnessRPG.exe (from any location).How to use the Witness Random Puzzle Generator: ![]() Click here for a more detailed description. The lasers for those areas will be activated as you solve optional puzzles throughout the island. Shadows, Monastery, and Greenhouse are non-randomized in this mod. His discoveries about how puzzle data is encoded in The Witness were invaluable to this project, so a huge thank you to jbzdarkid for his contributions. ![]() This project is a fork of jbzdarkid's puzzle randomizer at. There is a program you can use that might make it work with Linux see for more details. This mod uses WinAPI, so it is only compatible with Microsoft Windows. No game files will be altered, as the randomizer works enterly in RAM. The mod requires the game in order to function. The Witness Random Puzzle Generator takes most of the puzzles in Jonathan Blow's "The Witness" and makes them into new, randomly generated puzzles. Big thank you to hatkirbyy who contributed the code for this release and got Expert working □ This release has not been fully tested, so I will be actively monitoring for any issues/bugs that crop up. Witness Random Puzzle Generator Click Here to Download (ver 1.3.1) Randomizer Version 1.3 is out, which includes compatibility for Expert double rando! Double rando capability is also now included in the randomizer itself.
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